User story - The Sandbox

March 3, 2020
User Story
“Venly makes it really seamless to create a wallet and access The Sandbox gaming platform without any prior knowledge of blockchain. I'm a huge fan of the social login feature!”
Sebastien Borget
Co-founder

About The Sandbox

The Sandbox is best known for its two smash mobile hits The Sandbox (2011) and The Sandbox Evolution (2016), which combined generated 40 million downloads across iOS and Android. In 2018, developer/Publisher Pixowl decided to bring this successful User Generated Content gaming IP and large community of creators from mobile to the blockchain ecosystem. The goal: disrupt existing game makers like Minecraft and Roblox by providing creators with true ownership of their creations as non-fungible tokens (NFTs) and reward them for their participation in the ecosystem.

The Sandbox’s NFT marketplace allows users to upload, publish, and sell their NFT creations made with VoxEdit. Creations are first uploaded into an IPFS network to provide decentralized storage and then registered onto the blockchain to prove ownership. Once this is accomplished, creations become ASSETS that can be sold by making an initial sale offer on the marketplace where potential buyers can then purchase them.

The Sandbox uses several token types to ensure a circular economy between all the types of users who will interact with the platform: players, creators, curators, and land owners:

  • SAND: the ERC-20 token that will soon be used within The Sandbox as the basis for all of the ecosystem’s transactions and interactions.
  • LAND: a digital piece of real estate in The Sandbox metaverse. Players buy LAND in order to populate it with games, assets and interactive experiences. Each LAND is a unique (non-fungible) token lying on the public Ethereum blockchain (ERC-721).
  • ASSETS: a token created by players who build/assemble user generated content (UGC). ASSETS utilize the ERC-1155 standard and can be traded on the marketplace, with their main utility being to serve as creation elements in The Sandbox Game Maker

Non-fungible tokens (NFTs) are virtual tokens for digital scarcity, security, and authenticity. They are unique/distinct, indivisible, and not interchangeable.

User Onboarding via social

The Sandbox onboards more than 1,000 new users per day via the Venly Wallets. For this, Venly uses the "Social Login" feature, responsible for more than half of the total onboardings. Thanks to the Social Login, Venly creates a Wallet for that user that is linked to The Sandbox game. Players will then interact in The Sandbox with their Venly Wallet without even noticing. Everything happens seamlessly and The Sandbox NFTs are safely stored in the gamers Venly Wallet. 

Selling The Sandbox NFTs via the Venly Market

Soon gamers will be able to also trade their earned and purchased NFTs via the Venly Market. Today the NFTs are stored on the Ethereum blockchain, which is not yet supported by the Venly Market. (but is of course in the Wallet services). It could also make sense for The Sandbox to migrate their NFTs to another chain that have less impacting transaction fees than the Ethereum blockchain. More about this soon.

About The Sandbox

The Sandbox is best known for its two smash mobile hits The Sandbox (2011) and The Sandbox Evolution (2016), which combined generated 40 million downloads across iOS and Android. In 2018, developer/Publisher Pixowl decided to bring this successful User Generated Content gaming IP and large community of creators from mobile to the blockchain ecosystem. The goal: disrupt existing game makers like Minecraft and Roblox by providing creators with true ownership of their creations as non-fungible tokens (NFTs) and reward them for their participation in the ecosystem.

The Sandbox’s NFT marketplace allows users to upload, publish, and sell their NFT creations made with VoxEdit. Creations are first uploaded into an IPFS network to provide decentralized storage and then registered onto the blockchain to prove ownership. Once this is accomplished, creations become ASSETS that can be sold by making an initial sale offer on the marketplace where potential buyers can then purchase them.

The Sandbox uses several token types to ensure a circular economy between all the types of users who will interact with the platform: players, creators, curators, and land owners:

  • SAND: the ERC-20 token that will soon be used within The Sandbox as the basis for all of the ecosystem’s transactions and interactions.
  • LAND: a digital piece of real estate in The Sandbox metaverse. Players buy LAND in order to populate it with games, assets and interactive experiences. Each LAND is a unique (non-fungible) token lying on the public Ethereum blockchain (ERC-721).
  • ASSETS: a token created by players who build/assemble user generated content (UGC). ASSETS utilize the ERC-1155 standard and can be traded on the marketplace, with their main utility being to serve as creation elements in The Sandbox Game Maker

Non-fungible tokens (NFTs) are virtual tokens for digital scarcity, security, and authenticity. They are unique/distinct, indivisible, and not interchangeable.

User Onboarding via social

The Sandbox onboards more than 1,000 new users per day via the Venly Wallets. For this, Venly uses the "Social Login" feature, responsible for more than half of the total onboardings. Thanks to the Social Login, Venly creates a Wallet for that user that is linked to The Sandbox game. Players will then interact in The Sandbox with their Venly Wallet without even noticing. Everything happens seamlessly and The Sandbox NFTs are safely stored in the gamers Venly Wallet. 

Selling The Sandbox NFTs via the Venly Market

Soon gamers will be able to also trade their earned and purchased NFTs via the Venly Market. Today the NFTs are stored on the Ethereum blockchain, which is not yet supported by the Venly Market. (but is of course in the Wallet services). It could also make sense for The Sandbox to migrate their NFTs to another chain that have less impacting transaction fees than the Ethereum blockchain. More about this soon.

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